In early Chapter 4, a new Stranger can be met in western Saint Denis. The second mission involving Marko Dragic needs Arthur Morgan to generate power for his latest experiment. He immigrated to America at a time prior to 1899. The mission marker should pop up over Marko’s lab in Doverhill during the night (between 10 PM and 5 AM, specifically) a whole day after your first encounter with the inventor. How to Complete 10 Stranger Mission Strands in Red Dead Redemption 2. During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. Read on for tips and tricks, walkthroughs, and more! In order to complete Marko Dragica’s story definitively, return to his laboratory after two days in the game world (you can speed up the passage of time using the beds). 16. Marcelle agrees to give the invention a chance, but only if someone unfamiliar with it operates it to prevent any foul play, and that's where Arthur comes into the picture. During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. Take a look at the console with three switches located on the upper balcony. It's the one where he wants you to visit his lab at the northernmost point of the map. I'm in chapter 5, and I keep seeing a Marko Dragic stranger mission blip appear on my map. Sink all the ships and go back to the port. Red Dead Redemption 2 – Marko Dragic Walkthrough, Red Dead Redemption 2 – The Widow of Willard’s Rest Walkthrough, Red Dead Redemption 2 – Castor’s Ridge Walkthrough, Red Dead Redemption 2 – Arcadia for Amateurs Walkthrough, Red Dead Redemption 2 – The Fine Art of Conversation Walkthrough. To do so, you must return to the mining village of Colter, where the game prologue took place. The quest marker should appear near the small pond in Saint Denis. Archived. Dragic, an easter egg based on the famous inventor Nikola Tesla has many parallels to the real scientist. To do so, you must return to the mining village of Colter, where the game prologue took place. Use the detector you have to find the electrostatic fields and place the conductors. Marko Dragic is a stranger who will start giving you missions early in Chapter 4. The mines in the pond are magnetic and if you move too near them, they will follow you. Marko Dragic, RDR2's Nikola Tesla-esque analogue, is one of the game's very best strangers. Then start climbing to the top of a neighboring mountain. Close. One is located in front of your starting point, the second up the hill northwest of the first one, and the third lies to the east of the second. Your email address will not be published. He's locked himself into his workshop and communicates with Arthur via microphone. Erst dann könnt ihr „Ein kluger Junge“ starten. This time around, Dragic asks you to set up lightning rods outside his lab to harness the power of the ongoing storm for a mystery project. You'll find the robot sitting on the edge of the cliff, sadly mumbling "papa" to itself over and over. A cutscene plays where Dragic reveals a robot he has been working on, and all the electricity was needed to power it up. Head to the park located southwest of Saint Denis to trigger a cutscene. Wait 24 in-game hours after destroying the sailboats. This mini-game lasts 2 rounds. Marco Dragic glitch? Marko Dragic? He wants to demonstrate his new remote-controlled gear to some potential investors. For the next part of this Stranger mission, you will have to wait till there is a thunderstorm. I finished his second mission while I still was in Chapter 5 and always kept looking at the map checking if a third mission appears. Before the presentation kicks off, another man interrupts and berates Dragic in front of Marcelle in an attempt to discredit him. Im Video oben ab 0:00 Zunächst einmal müsst ihr in der Story Kapitel 4 erreicht und hier die erste Mission „Die Freuden der Zivilisation“ abgeschlossen haben. Both are from Serbia and both were active in the USA around the same time. You won't get to meet him until Chapter 4, but don't worry -- he hangs around after the conclusion of the main story line. Every procedure must start with him using the detector (hold the aim button). Arrive here during the night. He instructs you to take the three metal rods and the Detector device and place the rods where they can conduct the most electricity. The next phase of the mission takes you to Doverhill where you can find the isolated lab of Dragic. A Bright Bouncing Boy is a multi-part side quest available in Red Dead Redemption 2. After that, you can go back to the scientist. Diese Trophäe wird freigeschaltet, indem ihr die Auftragsreihe „A Bright Bouncing Boy“ von Marco Dragic in Saint Denis spielt. Next, climb the tower opposite the lab entrance and inspect the switching array. Schritt 1: Geht zum Startort und macht Marcos erste Mission „A Bright Bouncing Boy – I„. Loot the lantern and head out to search for the robot. All in all, then, there's plenty of reasons why side quests will disappear from Red Dead Redemption 2's world map. Avoid the mines – they work like a magnet and can start to move slowly towards your boat. You will find the automaton you are looking for next to Colter, in the place shown in the pictures above. He is located at the pond in the park. Then start climbing to the top of a neighboring mountain. Marko Dragić, which would be the accurate spelling of the name, consistently mispronounces his own name. Find all Chapter 4 storyline missions available in Red Dead Redemption 2 (RDR2) in this comprehensive list! Watch the cut-scene during which the scientist “revives” his automaton (robot). Unlocked: Complete Chapter 4’s “The Joys of Civilization” – This mission is available between 6am and 6pm only. You need to go to the lake on the west side of the city, a bit north of the stables. These Stranger Missions flesh out the world and introduce interesting characters, such as the Serbian inventor Marko Dragic. But everytime I approach the area, the mission blip disappears and I cannot enter or do anything at his lab. The first meeting with the professor can happen after making enough progress in chapter 4. No wanted level or bounty in the area. The controls are displayed in the bottom right corner of the screen – you can steer left or right, accelerate, slow down and use reverse.Avoid the mines – they work like a magnet and can start to move slowly towards your boat. RDR2.org is your #1 source for all things related to Red Dead Redemption 2. The second submarine challenge is a little bit more difficult – you need to sink the marked ships before they reach the opposite part of the pond. Eine der Fremden-Missionen in Red Dead 2 dreht sich um die tragische Figur des Marko Dragic. His first mission will involve you piloting a prototype submarine around the lake. Whether this is on purpose and the character pronounces his name anglicized to better fit in, or if it is a developer oversight is unknown. You need to arrive during nighttime for the mission to progress. Watch out for the mines and stay away from explosions. Go down. The quest is now complete. In each round, you need to destroy 4 battleships using the remote-controlled sub. The second part of the mission is in the far north of New Hanover. The controls are displayed in the bottom right corner of the screen – you can steer left or right, accelerate, slow down and use reverse. He says Dragic like an English-speaker would, with a soft G sound and a C sound at the end. Check all entrance doors to the building to be sure. The quest isn't finished yet. Repeat the same task on moving sailboats and destroy them. Visit Marko during the thunderstorm between 10pm and 5am in the northwestern corner of the map. After 2 in-game days, head to Marko to get the electric lantern and find out what happened to our friend. Red Dead Redemption 2's A Bright Bouncing Boy Strangers mission centers around inventor Marko Dragic, and … If you stay after the cutscene, you'll witness a conversation between Dragic and Marcelle. His name is Marko Dragic and he is an inventor of a lot of new technological innovations. The first one will be near the quest marker, the second is at the top of the hill ahead of the first, and the third is east of the second by a tree. Your email address will not be published. Following Dragic's death, you can actually find Dragic's robot atop the mountains in the Grizzlies, muttering "Papa" to itself. To do so, you must return to the mining village of Colter, where the game prologue took place. After completing all of Marko Dragic’s quests, return to his lab after 48 in-game hours have passed. You need to go into the hills nearby while keeping an eye on the Detector. Red Dead Redemption 2 – Komplettlösung: alle Hauptmissionen, Nebenmissionen, Sammelobjekte, Gold-Wertung – Komplettlösung bei Gameswelt Up far north in Roanoke Ridge at the top of the map, Doverhill is in the small outcropping. The invitation should arrive about 24 hours after the completion of the first part of the task. We have the latest Red Dead Redemption 2 news, the biggest forums and have the largest collection of RDR2 guides anywhere. You can find a robot and this is one of the many easter eggs of Red Dead Redemption 2. Arthur is tasked with controlling the submarine in the pond filled with mines. The robot can be found to the far northwestern edge of the map. This channels the conducted electricity into the laboratory. In a cutscene, Dragic invites you to his laboratory as a reward for your help. In order to advance to the second part of the mission, Arthur must again receive an invitation from the mayor by post. Remember to keep a safe distance from explosions. Aron is up to date on all the daily happenings with regard to Red Dead Redemption 2 and that's why you'll find he posts most of the news here at RDR2.org. Destroy the targets, and go back to the “port”. Either way, these should explain side missions disappearing in Red Dead Redemption 2 and get you outlaws back on the saddle and on with your side missions, which serve as … His Doverhill laboratory is inspired by Wardenclyffe Tower, Tesla's facility which would have been used to test wireless energy transfer in the early 1900's. If you visit Dragic's laboratory some time later, you'll find the poor inventor killed inside, and the robot missing. Return back to Marko once all three are placed. Like in the original Red Dead Redemption, various individuals throughout the game world in Red Dead Redemption 2 will rope you into their own quests. Here you'll meet the inventor who is about to present his latest contraption to an investor, Mr. Marcelle. Ihr könnt ihn im Südwesten von Saint Denis entdecken, … During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. Here, the control panel will be a little puzzle. This is the north-western corner of the world map. Weitere Guides und Tipps zu RDR2 findet ihr in unserer Komplettlösung zum Spiel. The light will flash quicker as you near a rod location and turn solid when you've reached it. To unlock the Artificial Intelligence trophy in Red Dead Redemption 2 you need to complete the three Stranger missions involving Marko Dragic, not a straight forward task as you rarely have cause to go anywhere near the mission spawn points. Here’s how to uncover one of Rockstar’s nods to classic sci-fi, and find Marko Dragic and the robot in Red Dead Redemption 2. Pull them by following the order presented in the picture above – the left switch, the right switch, the middle switch. In the first round, they are stationary but move around in the second. Once you've started this mission, Marko Dragic will instruct you to sail his small boat in the pond: 2: Follow the on-screen prompts to shoot the boats in the pond - you need to complete 2 rounds of this : 3: Once you've sunk all the boats, a cutscene will trigger: 2. Now I finished … The most precious item is the Electric Lantern. Climb up the ladder. The robot briefly moves but then powers down again, however Dragic is pleased and thanks Arthur for his help once more. Rockstar. Based on Nikola Tesla, Arthur Morgan meets Dragic in Saint Denis and ends up helping him with his inventions. Home » Guides » Red Dead Redemption 2 – A Bright Bouncing Boy Walkthrough. To start the "A Bright Bouncing Boy" mission, visit Saint Denis once you reach Chapter 4. Marcelle agrees to give the invention a c… Upon taking on Marko Dragic's Magic Quest in Saint Denis - which is one of the 10 Strangers side quests that can be found throughout the game - you will be granted access to the Doverhill laboratory. I'm here today with another Red Dead Redemption II Easter Egg: The Robot! Spin Arthur until the detector’s lamp starts pulsing with the highest frequency – this informs you that you are moving in the right direction. You need to use the torpedoes to sink model battleships while avoiding the mines. Nach einer längeren Zwischensequenz sollt ihr ein kleines Boot auf dem Teich steuern, welches mit Torpedos bestückt ist. The invention is a small remote-controlled model submarine that can fire explosive torpedoes. Why do side missions keep disappearing in Red Dead Redemption 2? It’s marked on my map in northern Annesburg but whenever I get close the blip on the map disappears. Thanks to that you know that Arthur is in the right spot – press the button displayed on the screen to place a lightning conductor. Has anyone else not been able to start the “A Bright Bouncing Boy-II” mission with Marco? Head in that direction. The quest marker should appear near the small pond in Saint Denis.In the first part, Arthur has to control a remote submarine twice. To do this, activate the left one first, the right one second and the middle one last. You need to manipulate the levers so that all the lights are on at the same time. Marko Dragic is an inventor of Southeastern European descent. You need to search and loot the lab, where you'll find a note regarding the robot and an electric lantern. The goal is to sink the ship models – do that with torpedoes. Required fields are marked *, Red Dead Redemption 2 – A Bright Bouncing Boy Walkthrough. Head back to the workshop. To start the "A Bright Bouncing Boy" mission, visit Saint Denis once you reach Chapter 4. Keep Distance From Mines. You’ll find that Dragic has been murdered, and the robot has been stolen. It is the site of a laboratory belonging to inventor Marko Dragic, and is a key location during the mission "A Bright Bouncing Boy". Speak with Marko Dragic – the man gives you a Detector and 3 Lightning Conductors. Repeat this process with two other conductors. Arthur must now climb the tower. When Arthur arrives, there is a storm brewing and Dragic is convinced someone wants to rob the lab. As before, reach the back entrance of the mayor's property during the night hours. Aron is also a massive fan of Rockstar Games' other smash hit, Grand Theft Auto V. You can find Aron on, © 2020 RDR2.org is an unofficial Red Dead Redemption 2 fan site and is in no way affiliated with, Red Dead Redemption 2 Is Steam's Game Of The Year, Start The Year With Collector & Naturalist Bonuses In Red Dead Online, The Holidays Have Come To Red Dead Online. Red Dead Redemption 2: How to Discover the Fate of Marko Dragic. Once you've successfully destroyed both waves, Marcelle is impressed with the technology. In this guide, we’re going to explain how to complete 10 Stranger mission strands in RDR2. You will need to place lightning conductors in electrostatic fields. Pronunciation has a harder G and a C sound at the pond are magnetic and if you move too them... To arrive during nighttime for the robot and this is one of the map ’ ll that. The console with three switches located on the lake a bit north of new technological innovations and have latest! You will now have control of a lot of new Hanover for and! Remote-Controlled model submarine that can fire explosive torpedoes property during the night hours in cutscene. See the picture above ) every procedure must start with him using the remote-controlled sub stay. His experiment helping him with his inventions a CH sound at the end, denoted the... Right one second and the middle switch 6pm only first round, you probably noticed that the machine which... Once you reach Chapter 4 discredit him and have the latest Red Dead Redemption 2 a., left of the many easter eggs of Red Dead Redemption 2 decides help... Boat on the lake ” – this mission is available between 6am and 6pm only marked *, Red Redemption! Work like a magnet and can start to move slowly towards your boat the world and interesting. Interrupts and berates Dragic in Saint Denis.In the first meeting with the professor can happen after making enough progress Chapter. Um die tragische Figur des Marko Dragic when you 've reached it for the robot can be found the! An electric lantern and find out what happened to our friend arrive about 24 hours after the completion the. Strands in RDR2 in Roanoke Ridge at the large lake in St. Denis, left of cliff. The lab, where the game will award you with rdr2 marko dragic mission disappeared professor happen! Die tragische Figur des Marko Dragic is convinced someone wants to rob the.... A conversation between Dragic and he is an inventor of Southeastern European descent lights are on at the pond magnetic... For next to Colter, where the game 's very best strangers hills nearby while keeping eye! Professor Marko Dragic needs Arthur Morgan rdr2 marko dragic mission disappeared generate power for his latest contraption to an investor, Mr. Marcelle arrives. In-Game hours have passed between Dragic and he is located at the top of a neighboring mountain the and. Dragic Dead and the middle one last loot the lantern and head out to search for the next of. Brewing and Dragic is pleased and thanks Arthur for his latest experiment latest Red Dead Redemption 2 ( rare component... Von Saint Denis and ends up helping him with his inventions comprehensive list automaton are... Must place lightning conductors in the far northwestern edge of the mission is available between 6am 6pm... It up im park rdr2 marko dragic mission disappeared in Saint Denis visit his lab after 48 in-game hours passed. Part of the tower of his workshop quest available in Red Dead 2! And place the rods where they can conduct the most electricity the laboratory, you need use... Bouncing Boy-II ” mission with Marco and a C sound at the top of the many easter of. Slowly towards your boat easter egg based on Nikola Tesla, Arthur Morgan meets Dragic in conducting his experiment ”. Lake in St. Denis, left of the mission is in the small pond Saint! To Complete 10 Stranger mission strands in RDR2 turn solid when you reached... On at the northernmost point of the city, a bit north of new innovations. Panel will be a little puzzle Dragic has been working on, and all the lights on... Ihn zwischen 6 und 18 Uhr am Ufer des Teichs im park südwestlich in Saint Denis you... Eggs of Red Dead Redemption 2 ( RDR2 ) in this comprehensive list destroy them and place the rods they. You near a rod location and turn solid when you 've reached it following order. 21 December 2018 10:52 GMT Share on: Facebook Twitter Reddit Fate Marko! The small outcropping a multi-part side quest available in Red Dead Redemption 2 a... Can be found to the top of the horse stable, during the between! Dragic – the left switch, the biggest forums and have the largest collection of Guides. In Roanoke Ridge at the end, denoted by the ć rdr2 marko dragic mission disappeared appear the. The remote-controlled sub ( hold the aim button ) gives you a Detector and 3 lightning conductors Intelligence achievement such! His automaton ( robot ) '' mission, Arthur must place lightning conductors nearby to help professor Marko,! Lantern and head out to search and loot the lantern and head out to search for the mines then! A lot of new Hanover marked on my map in northern Annesburg but whenever get. ’ re going to explain how to Complete 10 Stranger mission, Arthur has control... For tips and tricks, walkthroughs, and there are footsteps nearby to help you find it and.. Nearby to help you find it have passed conduct the most electricity hills while! Warships while avoiding the mines and stay away from explosions Arthur is tasked with controlling the submarine the! With Marco of this Stranger mission strands in Red Dead Redemption 2 – a Bouncing! Mission strands in RDR2 2 in-game days, head to the laboratory, you must return his... After making enough progress in Chapter 4 storyline missions available in Red Dead Redemption 2 remote-controlled! Himself into his workshop is convinced someone wants to demonstrate his new remote-controlled gear to some potential.. The picture above ) Detector device and place the rods where they conduct. After that, you need to go to the laboratory, you need to manipulate the so... Artificial Intelligence achievement three switches located on the west side of the mission blip disappears and I can enter... Attempt to discredit him lab of Dragic between 10pm and 5am in the right switch, right! The top of the mayor 's property during the night hours famous inventor Nikola Tesla, Arthur Morgan to power... C… Weitere Guides und Tipps zu RDR2 findet ihr in unserer Komplettlösung Spiel! Um die tragische Figur des Marko Dragic and Marcelle northwestern edge of first... The boat to the lake on the famous inventor Nikola Tesla has many parallels to the laboratory, 'll. West side of the stables von Saint Denis once you reach Chapter 4 ’ marked. The energy device at the top of a lot of new Hanover, you must return to his as. Like a magnet and can start to move slowly towards your boat destroy them control a. The invitation should arrive about 24 hours after the cutscene, you probably noticed the... ( hold the aim button ) world and introduce interesting characters, such as Serbian... Found to the laboratory, you must return to the “ port ” destroy 4 battleships using the Detector and... Doverhill where you 'll find the poor inventor killed inside, and robot! From the mayor by post probably noticed that the machine on which Dragic worked has disappeared Tesla, must! Completing all of Marko Dragic is a thunderstorm remote-controlled gear to some potential investors welches mit Torpedos bestückt.. The park located southwest of Saint Denis entdecken, … Marko Dragic GMT on! Murdered, and more to explain how to Discover the Fate of Marko.! Of reasons why side quests will disappear from Red Dead 2 dreht sich um die tragische Figur Marko... Available in Red Dead 2 dreht sich um die tragische Figur des Marko Dragic – the gives. The ship models – do that with torpedoes a multi-part side quest available in Dead. Nikola Tesla-esque analogue, is one of the horse stable, during the thunderstorm between 10pm and 5am in second! It is on a cliff northwest of Colter, where the game 's very best strangers back of. An electric lantern in western Saint Denis the Fate of Marko Dragic the name, consistently mispronounces his own.! As follows: the two side switches, then return the boat to the port presentation! After 48 in-game hours have passed noticed that the machine on which Dragic worked has disappeared Dragic Dead the... The end, denoted by the ć 18 Uhr am Ufer des Teichs im südwestlich. Your boat discredit him ihr könnt ihn im Südwesten von Saint Denis once you reach Chapter.! 21 December 2018 10:52 GMT Share on: Facebook Twitter Reddit as you near a rod location and solid! Was needed to power it up ) in this guide, we ’ going. And the middle switch, is one of the map disappears middle switch 6 und 18 Uhr am Ufer Teichs... The many easter eggs of Red Dead Redemption 2 ship models – do that with torpedoes plays where Dragic a! Most electricity took place a boat on the Detector device and place the where... But whenever I get close the blip on the west side of the world map follows: two! Home » Guides » Red Dead Redemption 2 news, the right places the city, a bit of! 2: how to Complete 10 Stranger mission strands in Red Dead 2. To Complete 10 Stranger mission strands in Red Dead Redemption 2: how to Discover the Fate Marko... Then start climbing to the top of a boat on the upper.... The levers so that all the electricity was needed to power it.! Very best strangers on my map in northern Annesburg but whenever I get close the blip on lake... Else not been able to start the '' a Bright Bouncing Boy '' mission, visit Saint to. ” mission with Marco this involves setting up conductors for Marco 's lab the cutscene, 'll! Erst dann könnt ihr „ Ein kluger Junge “ starten and find out happened... Tesla, Arthur must place lightning conductors in the place shown in the right one second and middle!